Wednesday 5 October 2016

Ideas for the clown game

Plan for mine and Jacks Unreal Engine game

Genre of the game:

The genre of the clown game will definitely be a first person shooter game as we are going to be killing killer clowns, this could mean being killed with any object or gun we can think up of. for example some of the clowns could have foreign objects like baseball bats or some clown related item and be picked up by the player and used against them if the player runs out of ammo for example or just wants to mix up the gun fight game play with something a little more different and unique.


Levels Within the game:

I think the first level of the game will be the player outside at night standing near a, what seems to be, an abandoned circus tent, the player then enters the circus tent to find that its actually bigger on the inside than the outside and is trapped inside. from here the player has to navigate around the twisted circus tent killing anything that comes in his path and trying to survive all of the demented killer clowns chasing after him. i think there will be multiple levels within the game itself as you progress further into the clown tent bringing up different encounters with clowns and even harder to kill bigger boss like clowns maybe at the end of all the levels.

Character Models:

One of the main character models for the game will obviously be a killer clown obviously along with the boss(s) of the game on different levels to the game. at the start of the game there will be weaker/smaller zombies you have to defeat, towards the end increasing in size and strength/health. and different designs for the bosses in the game like a scarier one for the boss gradually leading up to a final boss.

Equipment:

the equipment in the game will consist of a variety of weapons/items to choose from. for example weapons for the clowns themselves in the game and obviously weapons for your character to use on the clowns. We thought of adding in melee weapons for some of the clowns at the start of the game so melee weapons might be added for the extra dynamic of the game, making it easier for the player earlier on in the game and gradually ramp up the difficultly getting towards the end of the level meaning the enemies weapons are going to be a lot more threatening/harmful like getting guns, and then even bigger guns and eventually coming to a mini boss or just a really hard enemy with a huge gun/melee weapon that causes a massive amount of damage making the fight harder for the player to complete the level.

Other equipment could be for example power ups or items to help the player in the level, more than likely a medi-kit for the player to use to regain some health in game just to make sure the game isn't impossible to beat and just hard enough for first time players of the game.

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