Wednesday 26 October 2016

Making the 3D environment for the game.

The birds eye and face on view of my 3D environment for the game.


I started off with the top down angle of the game and i started this by filling the page green to represent the grass in the level.
After this i added the roads into the level by just grey rectangles and adding white lines to represent real roads with these markings on them.
Next i added the clown tent and a few buildings next to the road, the clown tent is obviously where the player is going to go into when the game starts and all of the buildings are there to make the Environment more immersive for the player making them feel like its an actual town.
after this i added a large brown building to act as a kind of factory of sorts and a few more houses to fill up the empty space in the bottom right of the screen to make it more believable as a town. after that i added a car in the middle of the road to add a sense of dread because this indicates the town being empty from people fleeing the killer klowns. 



Next is the face on view which is the view as if you where standing within this city itself, i started this out like the top down view of just a simple green grass colour but added a split just above the centre and filled it blue to represent the sky above.
after this i added a road with the white lines getting smaller and smaller towards the end giving you a sense of depth when viewing the picture as if it is leading off over a hill

Following this i added the clown tent to the side of the view giving you a full view of the thing you will be entering and hopefully returning out of.
After this i added a building to the right of the tent for one of the many houses along the street and made the windows and door broken to emphasise even more to the fact that this once possibly filled town is now completely empty and void of people leaving there house and all there possessions behind them. and with all that done i was complete and satisfied with my work. 

Wednesday 5 October 2016

Ideas for the clown game

Plan for mine and Jacks Unreal Engine game

Genre of the game:

The genre of the clown game will definitely be a first person shooter game as we are going to be killing killer clowns, this could mean being killed with any object or gun we can think up of. for example some of the clowns could have foreign objects like baseball bats or some clown related item and be picked up by the player and used against them if the player runs out of ammo for example or just wants to mix up the gun fight game play with something a little more different and unique.


Levels Within the game:

I think the first level of the game will be the player outside at night standing near a, what seems to be, an abandoned circus tent, the player then enters the circus tent to find that its actually bigger on the inside than the outside and is trapped inside. from here the player has to navigate around the twisted circus tent killing anything that comes in his path and trying to survive all of the demented killer clowns chasing after him. i think there will be multiple levels within the game itself as you progress further into the clown tent bringing up different encounters with clowns and even harder to kill bigger boss like clowns maybe at the end of all the levels.

Character Models:

One of the main character models for the game will obviously be a killer clown obviously along with the boss(s) of the game on different levels to the game. at the start of the game there will be weaker/smaller zombies you have to defeat, towards the end increasing in size and strength/health. and different designs for the bosses in the game like a scarier one for the boss gradually leading up to a final boss.

Equipment:

the equipment in the game will consist of a variety of weapons/items to choose from. for example weapons for the clowns themselves in the game and obviously weapons for your character to use on the clowns. We thought of adding in melee weapons for some of the clowns at the start of the game so melee weapons might be added for the extra dynamic of the game, making it easier for the player earlier on in the game and gradually ramp up the difficultly getting towards the end of the level meaning the enemies weapons are going to be a lot more threatening/harmful like getting guns, and then even bigger guns and eventually coming to a mini boss or just a really hard enemy with a huge gun/melee weapon that causes a massive amount of damage making the fight harder for the player to complete the level.

Other equipment could be for example power ups or items to help the player in the level, more than likely a medi-kit for the player to use to regain some health in game just to make sure the game isn't impossible to beat and just hard enough for first time players of the game.

Tuesday 4 October 2016

game engines

List of games engines

1. Source Engine

Source engine logo and wordmark.svg
The source engine is the engine used by the game creating company and steam platform creator Valve. the company behind a variety of games such as: Half life, Counter-Strike, Team Fortress, Portal Ect. The source engine is provides the user with the source SDK (Software Development Kit) meaning they could create levels or even models but they could only be used within source games and not actually used to create games of there own. So Source is semi open source providing the user with some tools for game editing and model viewing/shaping but nothing more.


2. Frostbite Engine

Frostbite engine logo 2016.jpeg
Frostbite is a game engine developed by EA Digital Illusions CE (DICE), the creators of the Battlefield series. This games engine is made to create games for: Windows, PS3, PS4, Xbox 360 and Xbox 1. Frostbite is also not an open source software and the rights being owned by EA/Dice meaning that if you wanted to create a game with the frostbite engine you would need to work for EA/Dice themselves. Although they have not ruled out the speculation of releasing mod tools for there game like the source engine. The main aspect of the frostbite engine is the beautiful scenery and enviroment you can create within the engine itself.

3. Unity

Unity 5 logo.svg
Just like the last two game engines this one is again cross platform, meaning games can be made for various consoles, PC's, Web browser games and even phone games. The most popular of the three being mobile games as unity stands out as the monopoly of the phone game engine giant. being the runner up in the Phone game awards hosted by Apple Mac OS X Graphics category just a year after Unitys official commercial launch. Unity has gone through many iterations just like the last two game engines, Unity is now at Unity 5 started from just the standard Unity. Unlike both of the game engines before Unity is completely open source meaning that you can create and publish a game using unity completely for free. And even more unlike most open source engines unity does not take royalties for the game or charge you for publishing one meaning you can make 100% of the profit from your game you made.

4. Rockstar Advanced Game Engine (RAGE)

Rockstar Advanced Game Engine.svg
The RAGE engine is an engine developed by Rockstar Games which incorporates different technologies within its own engine like The open source physics system BULLET and Euphoria Character animation engine. Rockstar is the company that owns this game engine and unlike unity and source is not open source meaning you can only use it if you work for Rockstar. The company itself are the creators of such titles as Grand Theft Auto, Man Hunt, Red Dead Redemption Ect. Like most of the others also Rage is made to make games for such platforms as: WIndows, Ps3, Ps4, Xbox 360, Xbox 1, Nintendo Wii. The game engine itself DirectX11 and stereoscopic 3D rendering on the PC platform.