Monday 25 January 2016

unit 73: Sound for computer games

Understand the methods and principles of sound design and production

Sound format files:

Uncompressed: uncompressed is usually used for a better quality sound mainly used in cinemas for surround 3d sound. this is loses pretty much no data as this is the raw cut of everything so nothing is taken away or added to it.

Wav: .Wav or .Wave is a Microsoft standard when saving any audio file once recorded, this would be used when recording any sound that you wanted, vocals/guitar ect..

aiff: this extension is the same as .Wav except this one is for mac, again it is the default save for any audio file saved on a mac

Au: au. file extension is quite an old one developed by Sunmicrosysystems and its mainly used if you are going for an 8bit style type audio in your game, this is great if you're making a retro game but pretty terrible for anything else.

VOC: The VOC file extension is tied into the Creative Labs audio hardware device, meaning that if you bought this product that would help record/mix audio anything to do with this would be linked in with the program itself meaning it would be harder to distribute. No one would use this now as this is completely outdated software and would make it hard for people to move onto working with other software.

Lossy Compression: Lossy compression is audio that loses a considerable amount of data meaning the overall quality of the sound will be considerably worse than an uncompressed version.


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