Monday 11 January 2016

sources of music and legal considerations

Sources of music & FX and legal considerations

1. Firstly i will be listing a range of sources for music/FX the can be found in games.
you can get a variety of sound FX from stock website or free sound websites such as freesound.org these provide free sound effects completely free of copyright. you may need to do some research whether or not the website is completely true with its statement of copyright free as some websites may claim to be exactly that but are in fact in no position to distribute the sound FX. 

2. a.my first example of sound in games is adaptive sound, this is used in games to tension or to inform the player that something is about to happen for example in the game metal gear solid, when the player is spotted by an enemy there is a sharp alerting sound played and then the music is suddenly changed to a more fast paced track to make the player feel like they need to hurry to cover and hide away from the enemies. the sound can be found here

B. portal: the music in portal is very up beat and incorporates a lot of machine noises like bleeps and bloops to keep up with the theme of technology as you are in a science facility full of science and technological innovations. the music also goes very well with all the puzzles throughout the whole of the game keeping you entertained while you are trying to solve them, or when you are fighting the final boss of the game its very sinister to go along with the nature of the boss itself. the sound effects throughout the game are very cartoon like in nature and go very well with the theme of the game, for instance when you fire the portal gun it just goes so well with the portal that appears in front of you. the music for portal can be found here

C. one game in which it uses sound as information is resident evil. resident evil is a horror game based around the main character chris redfield. this type of music in the game is called linear sound, this is to help create suspense within the game and evoke a sense of fear within the player normally accompanied by breathing of the player to further create an atmosphere of fear. the sound can be found here

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