Sunday 17 April 2016

Plan for my game sounds

Recording the sounds

One the first day i will be figuring out what i am going to record, note down everything i need to put into the game and go out and do it. this is maybe the easiest bit the only problem i see is finding the right sound that i want for my game of space invaders. for the shooting of the gun on the main character i guess i could hit a table with my hand or something just for a second and edit it highly and make it crushed and more 8-bit like. for when you destroy an enemy i could try to make a sound of something shattering maybe or a bang on something and edit that like the shooting. i will be recording the sounds with my phone mic (which is 20 hz) meaning that the preferred platform for this would be a mobile device due to the compressed format of the file made by the phone as the audio will be very lossy and crushed without a lot of compression on my end.

Mood

the mood i am going for in my game is a very atmospheric space kind of theme, this means a lot of bleeps and bloops to signify that it takes place in the future and that the technology is far more advanced and complicated than the technology that we have here in the present day. maybe even adding more abstract sounds just to break out of the norm of usual and typical sounds that come with a space invader clone, maybe mixing the formula up by adding in some other qwerky sounds into the game, maybe even adding some sounds that are iconic to me and actually mean something more than just a usual sound brought into a game only to serve one purpose and one purpose only.

background music

The sounds for my game would have to fit with a space invader type theme, like a space type fast paced track running in the background to add atmosphere to the whole game. this music would obviously be stereo to fit the whole theme of the game being stereo. i can make this in Soundation online by mixing some instruments together and making a tune. or i could use some software that i own at my own PC called FL studio which is a professional music making software. the background music will be on a loop, there will also be a challenge of making a minute/two minute long song on a loop without it getting annoying to the player and having them dislike the game because of this reason.

Adding the sounds to the game

The intro beat to my game



The main theme to the game
The begin noise when the game starts
The bullet noise

Summary

Here you can find a video of the sounds actually in the game and the iconography behind some of them: https://www.youtube.com/watch?v=p-E4r6l5EWM&feature=youtu.be

How i would say i feel after the overall finished piece is happy actually, i originally planned to record the sounds with my iphone and then upload them to my computer but it turns out the mic on my headset (it being a razer kraken) it was actually far better than recording on my phone and allowed me to add just that little bit more professionalism to the finished product. i also was thinking about making the two beats for the game in FL studio but actually turned to soundation as it allowed me to do everything i wanted to do in FL studio but just ten times easier. lastly i planned to edit the sounds in adobe but ended up editting them in audacity which is a little less proffesional but allowed me to do the exact same things i would have ended up doing in adobe anyway.

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